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Fake Pokemon sprites : Electric dragon !
#46
(05-12-2010, 02:38 PM)Francisco Cifuentes Wrote: so i can make a ninja with a rifle and say its a pokemon, since you know

its not oficial.

You could... If you made it look like a Pokemon...

[Image: morepokemonlike.png]

You see a change in design makes all the difference.

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#47
It brings American Dragon to mind, at least for me. Doesn't even really look like a pokemon.
[Image: b6Bqjzn.gif]
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#48
Yeah... But it looks a little more like it than before.

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#49
The eyebrows are too much. It doesn't need little lightning bolts above it's eyes. It doesn't feel right for a Pokemon.
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#50
It needs more curves and less hard angles IMO. Aso, the wings could use a little extra detail as well.
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#51
[Image: dragongn.png]

Ok...So....I made the face anatomically correct, removed sharpness of teeth, made body more curvy, and began shading the rest of the body.
I'm sorry I've been away for so long btw.

As for its bloodthirstiness, ignore the inked version, as that was just the little WIP concept art. The sprite is the main design, which contains a white light reflection in the eye to make it look less scary and a loss of sharp teeth, which are instead going to be replaced with electrode type teeth.

The eyebrows will stay, as there are a plentiful amount of pokemon with strange sort of eyebrows coming out of their eyes (Lopunny's thick long eyebrows, Hoothoot's arrow shaped eyebrows, Magmar's bumps in its forehead which extend to be flames, etc.)

The wings will also remain the same, as I want them to be Salamance like.
It also adds to the simple design I'm making it have so that it can be similar to gen1 Pokemon.

@Gabe: What exactly do you mean by researched inspiration?

I'll add a description about the Pokemon in another post...since this one is too long already.
Also, keep them suggestions coming! Your C+C is very helpful!
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#52
The first gen pokemon didn't lack detail. The fundamental difference was that they tried not to have too many colours on each pokemon, being that the games were originally 8-bit, and could only use 3 colours per sprite, forcing them to use a very limited palette on each pokemon. If you want the electic dragon thing to look like a gen 1 pokemon, it can't have those bright blue wings.
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#53
What do I mean by researched inspiration? I mean exactly that. Where is the myth? The concept? All I see is an electric dragon, but there is no real life animal basis or dragon myth this was inspired from, something you're missing when you design your pokemon :E
[Image: 2003-02-20.gif]
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#54
(05-17-2010, 07:46 AM)Yutaka Wrote: The first gen pokemon didn't lack detail. The fundamental difference was that they tried not to have too many colours on each pokemon, being that the games were originally 8-bit, and could only use 3 colours per sprite, forcing them to use a very limited palette on each pokemon. If you want the electic dragon thing to look like a gen 1 pokemon, it can't have those bright blue wings.
Ah you raise up a great point, but my dragon only consists of 2 main colors, which were the average amount of colors gen 1 Pokemon shared. Also, most gen 1 Pokemon grew more colors (Between the games) as Pokemon became older and had more color options.
Take a look at Blastoise for example.
[Image: asdsadq.png]

(05-17-2010, 09:24 AM)Gabe Wrote: What do I mean by researched inspiration? I mean exactly that. Where is the myth? The concept? All I see is an electric dragon, but there is no real life animal basis or dragon myth this was inspired from, something you're missing when you design your pokemon :E

I don't think Pokemon really need to be based of of something, now do they? I'm not completely sure if this is true, but I believe there are some Pokemon who are just designed based on their typing...
My dragon is meant to be shaped in a manner that represents lighting, if anything due to its yellow, curvy body.
If that doesn't suit you well enough, then I guess there actually is a mythological creature that is a thunder dragon.
http://en.wikipedia.org/wiki/Druk
Although mine has nothing to do with this.
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#55
No Pokemon 'grew' colors between games. All of there official art depicted them with all of the colors we now see today, the gameboy's limitations just forced them to use a certain amount of colors.

Also, yes. They ALL are. Go to bulbapedia and look any pokemon up. They are all based on something.
[Image: 2003-02-20.gif]
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#56
(05-11-2010, 04:16 PM)Baegal Wrote:
(05-06-2010, 04:25 PM)Baegal Wrote: I understand the dizzy feel, but the hair makes it so much worse. It would be stupid for a PANDA to evolve into a raccoon looking thing with hair :/

Seriously, the hair gone would make the sprite 1000000000 times better.
(05-06-2010, 05:45 PM)Chdonga Wrote: Yeah, remove the bangs and just replace it with messy fur. It'll look better like that.
(05-07-2010, 02:10 PM)Jovian-12 Wrote: the ones with hair are mostly humanoid anyway, they don't have fur alongside hair.

I think messy fur would look great, really.

:I

:I
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#57
(05-17-2010, 01:15 PM)Gabe Wrote: No Pokemon 'grew' colors between games. All of there official art depicted them with all of the colors we now see today, the gameboy's limitations just forced them to use a certain amount of colors.

I guess I didn't make myself quite clear on the colouring aspect. What I meant was that they picked colours that could more-or-less be interpreted with a single colour palette. Notice how much of Blastoise's shell is black, or at least darker than his skin, and much of his inner body is white?

The problem with your dragon is that yellow and blue lie on opposite sides of the colour spectrum, making it seem an unrealistic design for a generation 1 styled pokemon, as it is impossible to convey such a massive colour difference without using more colours.

The number of colours is also not, on it's own, relevant. They were limited to certain palettes of colours too.

Your bringing up Blastoise strengthens my other point, though. Look at him again. Does that REALLY look like a simple design to you? Segmented arms, knee caps, reasonably complex shell rim. The first gen pokemon weren't simple, they just didn't consist of spikes, robot machinery and lots of bright colours.
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#58
(05-17-2010, 01:15 PM)Gabe Wrote: No Pokemon 'grew' colors between games. All of there official art depicted them with all of the colors we now see today, the gameboy's limitations just forced them to use a certain amount of colors.

Also, yes. They ALL are. Go to bulbapedia and look any Pokemon up. They are all based on something.
Yes, I'm aware that Pokemon had their colors to begin with, its on the box art after all, but what I meant by that is that due to the less amount of limitations the newer games allowed, that Pokemon "grew more colors" in game.

Ah well, regardless, my Pokemon is based on the form of lightning.

(05-17-2010, 04:56 PM)Yutaka Wrote: I guess I didn't make myself quite clear on the colouring aspect. What I meant was that they picked colours that could more-or-less be interpreted with a single colour palette. Notice how much of Blastoise's shell is black, or at least darker than his skin, and much of his inner body is white?

The problem with your dragon is that yellow and blue lie on opposite sides of the colour spectrum, making it seem an unrealistic design for a generation 1 styled pokemon, as it is impossible to convey such a massive colour difference without using more colours.

The number of colours is also not, on it's own, relevant. They were limited to certain palettes of colours too.

Your bringing up Blastoise strengthens my other point, though. Look at him again. Does that REALLY look like a simple design to you? Segmented arms, knee caps, reasonably complex shell rim. The first gen pokemon weren't simple, they just didn't consist of spikes, robot machinery and lots of bright colours.

Then they would just simply make his wings a darker/lighter shade of yellow or maybe even its body a lighter/darker shade of blue.
They did that with Venasaur's flower thing, Charizard's wings, Blastoise's shell and various other Pokemon. I don't think the colors really bothered them as much as the amount of colors did.
And you can't tell me with a straight face that most gen 1 designs weren't simple. Further gens designs were usually more complicated, and thats usually the reason many people only like gen 1 (That and nostalgia). What made them simple was their lack of different colors, which like you said, they needed a limited amount of colors.

But if everyone agrees that the wings need some work, what are some things people suggest happen to the wing? Should they really be colored the same way as its body?

Also....
(05-17-2010, 04:24 PM)Baegal Wrote: :I
YOU STOP DOING THAT.
I already stated how I wasn't going to remove the hair, stop being so stubborn...
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#59
(05-17-2010, 07:06 PM)ssbkid Wrote: YOU STOP DOING THAT.
I already stated how I wasn't going to remove the hair, stop being so stubborn...
where

where did you state this
because i didn't see it which leads me to believe you either didn't actually state it, or much more likely, the reason you used for not removing the hair was complete garbage and makes you look like one of those people who post here hoping for nothing but praise(much like every other post you've made in this thread)
i mean really, as annoying as yutaka's overall "FUCK YEAH WAPAN" feel is
he's got some extremely valid points in that post that you're completely shrugging off
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#60
(05-17-2010, 07:06 PM)ssbkid Wrote:
(05-17-2010, 04:24 PM)Baegal Wrote: :I
YOU STOP DOING THAT.
I already stated how I wasn't going to remove the hair, stop being so stubborn...
. . .so you're going to ignore critique to make the sprite better even when you have at least three people tell you you need to change it

:I
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