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And then something was finished
#76
Uh... its good, but there are a few problems:
-First of all, the head is too forward. Move it at leat a pixel to the left.
-The arms should be a little longer
-The legs looks too short, mostly because the knees need to be more up, probably hidden behind the dress.
Boo!
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#77
I agree with the last two, not so sure about the head. I tried moving it back and it looked like her neck was broken or something.
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#78
[Image: imagemum.png]

Your sprite had too much tits, I cut some of it down so it'd balance out more

also, I tried placing her head properly, not so sure if I managed to fix it

the rest is p. much the same
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#79
Aw, I love too much tits.
:c

Nah, I'm kidding. I'll work with that, thanks.
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#80
Now that I look at it, the shading on the legs seems..a bit too much, cuz the main character's shading is not as much as the robot, but I dont think it should be fixed
[Image: Copyof3Colors.png]
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#81
She looks cuter with the smaller chest, actually.
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#82
[Image: boor.gif]
Suddenly back to ghosts.

Still a WIP. The bobbing he's doing will be more random in game since he will be following you, so I made a little pattern to avoid him just sitting in place.
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#83
The lady robot needs hair behind her head IMO.
[Image: o7XYLZG.gif][Image: BYMWXB7.gif]
[Image: eh8P6l0.gif]
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#84
Well, she had hair, it just doesn't stick out or anything. I could try making it come down more so it's more noticeable though.
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#85
(03-13-2010, 07:08 PM)*Gorsal* Wrote: [Image: imagemum.png]

Your sprite had too much tits, I cut some of it down so it'd balance out more

also, I tried placing her head properly, not so sure if I managed to fix it

the rest is p. much the same

This, man, is a great improvement.
Boo!
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#86
[Image: maid.png]
Working on a general design for a robot pod to be used by smaller enemies. Also Machine gun hands.
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#87
Cool, I like the concep of the body and the position it has
[Image: Copyof3Colors.png]
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#88
the angle in the machine guns are... strange. They should point pratically the same way, because the target is ONE object. I'd make the visible hole a little more squinted, and the profile view one the same as the first one.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#89
(03-17-2010, 02:31 PM)*Gorsal* Wrote: the angle in the machine guns are... strange. They should point pratically the same way, because the target is ONE object. I'd make the visible hole a little more squinted, and the profile view one the same as the first one.

I originaly had it like that but it looked odd, but you are right. I'll probably just have to resprite the body and make her face straight forward.
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#90
[Image: bigboo.png]
Having some trouble with shading here, also having trouble with AA, the outline looks way to lumpy.

If anyone wants to take a crack at editing it, go ahead.
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