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Front Line Strike
#1
Let's try this again.

This is my graduation project (due next year actually, but hey, an earlier start is better. Plus, I should have the game perfected by then). The online multiplayer (will be programmed last) is the actual graduation project part.

This is a platformer-view RTS.

Planning list:
-Campaign mode (working on)
-Free play mode (Pretty much done)
-Online mode (for my graduation project) (will different types of battle modes but I'll program the battle mode first)
-Achievements (done pretty much)
-Perks (mostly done) (perks can't be used in Campaign)

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Demo: Recalled. Game disrupting Medic/Mechanic glitch still present.
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#2
This seems rather interesting so far, I'll wait to play it until after you release the new demo.
M A C H I N E G U N
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             /_▄︻し┻┳═一(いち)(いち)  ┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨
[Image: tumblr_mr2bjoHi1v1qh8espo1_400.gif][Image: NfIxSTK.gif]
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#3
:siren: Recalled. Game disrupting Medic/Mechanic glitch still present. :siren:
Build 3 is out! Build 3 includes the following:
-Medic and Mechanic glitches fixed
-Perks (Computers choose perks if you have perks enabled in a battle)
-Another map (I'll make a map maker sometime)
-For this demo only, I'm making all perk slots available (since CPU's have all perks and slots), and the 3 perks that allow you to summon the commanders start out unlocked too. The rest is up to you. To find out what you need to do to unlock a certain perk, right click on a perk.
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