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World of Warcraft Sheet Critique.
#14
Which was exactly my point.

Let's assume each model only has 150 animations, with 1066 frames for each.
If my math is correct, that would be exactly 20723040000 frames per model with every possible angle included.

But wait, we're forgetting zoom here.
Zoom in a single pixel, and that doubles the frame count to 41446080000 frames per model.

But since you can technically zoom out forever (as long s the model still can be seen on screen) then that makes an infinite number of possibilities.

Which is why 3D models aren't allowed unless they're at a fixed distance and angle.
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Messages In This Thread
RE: World of Warcraft Sheet Critique. - by Keiyos - 11-22-2009, 06:42 PM
RE: World of Warcraft Sheet Critique. - by Vic - 11-22-2009, 11:15 PM
RE: World of Warcraft Sheet Critique. - by Vipershark - 11-23-2009, 01:15 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-23-2009, 05:39 PM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-23-2009, 10:16 PM
RE: World of Warcraft Sheet Critique. - by Vic - 11-23-2009, 11:08 PM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-24-2009, 12:46 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-24-2009, 01:40 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-24-2009, 04:18 AM
RE: World of Warcraft Sheet Critique. - by Sengir - 11-24-2009, 11:43 PM
RE: World of Warcraft Sheet Critique. - by Sengir - 11-25-2009, 12:02 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-26-2009, 10:33 AM
RE: World of Warcraft Sheet Critique. - by Sengir - 11-26-2009, 09:06 PM
RE: World of Warcraft Sheet Critique. - by -Dark- - 11-28-2009, 01:22 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 12-02-2009, 03:01 AM
RE: World of Warcraft Sheet Critique. - by Rhyme - 01-02-2010, 04:46 PM
RE: World of Warcraft Sheet Critique. - by Powers - 01-04-2010, 07:56 AM

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