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World of Warcraft Sheet Critique.
#11
Either way, it's still a 3D model.

You would have to get every angle for every zoom level for every frame.
That's an insane amount of frames for just one model, even if there are a limited amount of angles to see it from.

edit- If my math is correct, there are 129,600 possible angles per zoom level per frame on any given model.
Now let's assume a model has over 300 frames of animation.
That's 129,600 different angles for every individual frame, and that's only from one zoom level.
Zoom out a single pixel further, and you've just doubled the amount of possible frames.
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Messages In This Thread
RE: World of Warcraft Sheet Critique. - by Keiyos - 11-22-2009, 06:42 PM
RE: World of Warcraft Sheet Critique. - by Vipershark - 11-22-2009, 09:47 PM
RE: World of Warcraft Sheet Critique. - by Vic - 11-22-2009, 11:15 PM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-23-2009, 05:39 PM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-23-2009, 10:16 PM
RE: World of Warcraft Sheet Critique. - by Vic - 11-23-2009, 11:08 PM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-24-2009, 12:46 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-24-2009, 01:40 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-24-2009, 04:18 AM
RE: World of Warcraft Sheet Critique. - by Sengir - 11-24-2009, 11:43 PM
RE: World of Warcraft Sheet Critique. - by Sengir - 11-25-2009, 12:02 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 11-26-2009, 10:33 AM
RE: World of Warcraft Sheet Critique. - by Sengir - 11-26-2009, 09:06 PM
RE: World of Warcraft Sheet Critique. - by -Dark- - 11-28-2009, 01:22 AM
RE: World of Warcraft Sheet Critique. - by Ekoi - 12-02-2009, 03:01 AM
RE: World of Warcraft Sheet Critique. - by Rhyme - 01-02-2010, 04:46 PM
RE: World of Warcraft Sheet Critique. - by Powers - 01-04-2010, 07:56 AM

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