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GBA Sprite Ripping Tutorial
#1
I wasn't quite sure where to put this, but I thought it might help some people out.

This is the first tutorial I ever made, and at parts I start moving pretty fast, but hey, I like it well enough. I'm not to good with Moviemaker though, so the music I added to the video is kinda loud, be warned.

GBA Sprite Ripping Tutorial

Don't have Jasc Animation Shop? go here.

I hope this helps somebody.

MOVery Sad added a working link to download Animation Shop.
#2
*makes sticky*
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Ton's most wanted rips: Time Splitters 2 Models (Gamecube/PS2), Radiant Historia Characters (DS), Final Fantasy 4 Models (DS),  Final Fantasy 7 models (Playstation/PC), Bravely Default/Second Models (3DS), Clay Fighter 2 fighters (SNES)
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#3
Will be useful for quite a lot of people, yes.
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#4
Aye, similar to my tutorial on animget, but using a different AVI method.
Great job!
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#5
i can't download the trail because my security say "your current sercurity settings won't allow you to download this file"
I understand if this topic is dead and should delete the post
I just need some help
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#6
I added another tutorial to my first post. Hope its helpful to someone.
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#7
I rip sprites very differently. I find the single best feature Visual Boy Advance has for sprite ripping, hands down, is the little-known OAM Viewer Tool. It lets you view and save the sprites themselves in another window; absolutely wonderful for times when a sprite you need is partially covered by another sprite and a regular screenshot won't do.
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#8
(05-23-2009, 10:34 AM)Belial Wrote: GBA Sprite Ripping Tutorial

It says "This video contains content from EMI, who has blocked it in your country on copyright grounds."

What should I do?
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#9
Theres beefed up version of the VBA:
Heres the link:http://zfgc.com/index.php/projects/items/view/15

It doesn't require excess programs to rip the sprites since it has funtions added in where you can select groups of sprites or indivitual sprites and technically export them into a folder it makesfor the rom. And yes, I'm refering on how most GBA sprites are small groups of pieces stuck together.

I'll add a tutorial for this program when I have some free time.

I'll make another topic for the tut I'm going to add eventually(Once I make the tut, then I'll make a new topic)
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#10
(08-01-2012, 11:13 AM)Shadow Kami Wrote: Theres beefed up version of the VBA:
Heres the link:http://zfgc.com/index.php/projects/items/view/15
Nice. But I just filter everything I need manually inside GBAGfx.h, so that only the interesting ranges would be drawn. It is also probably possible to track sprite table and just draw everything at once by patching pointers.
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#11
(08-01-2012, 10:41 AM)gensym Wrote:
(05-23-2009, 10:34 AM)Belial Wrote: GBA Sprite Ripping Tutorial

It says "This video contains content from EMI, who has blocked it in your country on copyright grounds."

What should I do?
I have the same problem. I tried accessing through my phone, and being desperate tried an incognito tab, which I thought might prevent youtube locating my country, but it doesn't work Sad
Because I have no skill in Adobe Fireworks, I don't really do spriting. I'm more a coder-y person. Nerd
I still lurk here though as I like seeing peoples work progress. Smile
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