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DKC Trilogy GBA world maps
#2
Maybe this helps:

Decompression with NLZ-GBA Advance
https://www.romhacking.net/utilities/529/

And instead of Tile Molester v.0.16, use Tile Molester Mod v.0.19 to view the decompressed files:
https://www.romhacking.net/utilities/991/

metroidconstruction Wrote:If you are editing a .GFX file for a GBA, your codec should be set to 4bpp linear, reverse order.

Sources:
https://www.vg-resource.com/thread-25023.html
https://randomhoohaas.flyingomelette.com/ai/spriterip/
https://wiki.metroidconstruction.com/dok...hics_guide
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton


Messages In This Thread
RE: DKC Trilogy GBA world maps - by Barack Obama - 03-06-2024, 07:12 PM
RE: DKC Trilogy GBA world maps - by Barack Obama - 03-06-2024, 09:07 PM
RE: DKC Trilogy GBA world maps - by Barack Obama - 03-07-2024, 10:43 PM
RE: DKC Trilogy GBA world maps - by Barack Obama - 03-13-2024, 07:47 PM
RE: DKC Trilogy GBA world maps - by Barack Obama - 05-10-2024, 03:43 AM

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