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Cracking Virtual Boy ROMs for tiles
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(08-24-2023, 05:54 AM)Raccoon Sam Wrote: I looked into it some years ago
https://twitter.com/vervalkon/status/970...RlpjA&s=19

Quote:The core problem with my VB Mario's Tennis compression problem is probably that I don't know where the data begins
If I start too late, I won't have enough data for the instructions to look back far enough. If I start too early, I get garbage results. The address has to be exact.
And I can't find any pointer tables either. I've found a few suspects but I don't fully even understand Virtual Boy pointers anyway.
Also I have no debugger, only raw bytes from ROM and output candidates extracted from fucking save states.

Tile Molester can read VB roms for what it's worth.

I can check if I still have my decompressor code when I get home.

Thanks. Unfortunately, if the Twitter thread contains anything else, I won't be able to see it, since that site's recent alterations prevent me from seeing past the first post.
Quote:So let me get this straight, you gave an untested, inter-dimensional wormhole creator to your equally untested, robotically-reanimated Yoshi corpse
-Dynamite Headdy

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RE: Cracking Virtual Boy ROMs for tiles - by Doc von Schmeltwick - 08-24-2023, 01:04 PM

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