Users browsing this thread: 1 Guest(s)
Silhouette Stories PS1 PAK files
#11
(09-13-2022, 02:54 AM)BarackĀ Obama Wrote: If Silhouette Stories is so easy to do and Lunar 2 belongs to these easy games too, then I guess you already have a decoded folder with all sprites too? If so, can you post them here or send them per PM? I would love to organize and put them on sheets.

GhaleonVane already uploaded perfect sheets from your archive, but has stopped after Hiro and Red Fiend:
https://www.spriters-resource.com/playst...lunar2ebc/

You shouldn't judge the ripping difficulty by in-game graphics. Lunar 2 ends up more difficult than Xenogears because Lunar 2 uses quads while Xenogears uses XYWH, like this:

[Image: b0Qfbzy.png]

Also on Xenogears, every graphic files are self contained, all gfx + palette + data is neatly packed to one file. Lunar 2 shares its palette. Playable characters reuses system palette and map objects reuses map palette. So Lunar 2 has palette problems.

And Lunar 1? That's even WORST! Not only the decompression is in bit stream, and it is a MONSTER that involves constructing 3 main dictionaries + multiple mini sub-dictionary before you can start decoding. This behemoth code ends up taking weeks to get it right!

https://github.com/rufaswan/Web2D_Games/...lunar1.inc

Anyway, I'll poke GhaleonVane a bit to see what's up. At the mean time, here is the Lunar 2 decoded files for anybody interested.

https://www.mediafire.com/file/s8j8ty8lm...46.7z/file

Take care!
- Rufas
Reply
Thanked by:


Messages In This Thread
Silhouette Stories PS1 PAK files - by AFruitaday! - 08-20-2022, 12:50 PM
RE: Silhouette Stories PS1 PAK files - by Vehek - 09-02-2022, 06:07 PM
RE: Silhouette Stories PS1 PAK files - by Dazz - 09-05-2022, 07:49 AM
RE: Silhouette Stories PS1 PAK files - by rufaswan - 09-13-2022, 03:52 AM

Forum Jump: