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[Tutorial] Ripping from Capcom 3DS games (Ace Attorney, Monster Hunter and more!)
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Oh yeah, if anyone is wondering which model is used in the tutorial (In 3DS Max), it's Athena Cykes from Phoenix Wright: Ace Attorney - Spirit of Justice.

In the Kuriimu2 part, that's Ryuunosuke Naruhodou's .arc file from Dai Gyakuten Saiban: Naruhodou Ryuunosuke no Bouken (3DS). Please note that this will NOT work on the PC port released earlier this year.

If you want to set up materials in Blender for stylised characters from Capcom games like Phoenix Wright or Ryuunosuke Naruhodou, use the emission shader and always enable backface culling on outlines.

That should be about all I wanted to add. Hope you guys find this useful!
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RE: [Tutorial] Ripping from Capcom 3DS games (Ace Attorney, Monster Hunter and more!) - by HeroArts - 12-15-2021, 02:58 AM

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