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Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
#68
(03-04-2022, 06:15 PM)ChingKittyCat Wrote: Nice job on all this. I'm wondering about the white outline on the rendered backgrounds. It seems like you're rendering it out then deleting a background after the fact in an image editor. Going forward, I recommend going Render Properties > Film > Transparent. Removes a whole lot of work.

Thanks Smile

I will do that next time when I render something in Blender.

3/5/2022
Not a model from this game but, this is a little showcase of one of my custom models I am doing right now.
Basically it's Iggy in the Pokemon Mystery Dungeon Style. (Uses the Low-Poly model from DX)
It uses Growlithe as a base, and it still needs a bit of work.
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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RE: Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project - by BlastoiseTheVGRipper - 03-05-2022, 12:41 AM

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