Users browsing this thread: 9 Guest(s)
Poll: Do you like the progress so far?
You do not have permission to vote in this poll.
Yes
90.91%
10 90.91%
No
9.09%
1 9.09%
Total 11 vote(s) 100%
* You voted for this item. [Show Results]

Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
#58
2/22/2022 (What a interesting day)

Done a few more big renders for the new models I have uploaded recently.

I may put all of these models in a zip folder and put it in a different forumĀ once I get them all in there.

My renders may look a little cut off, so likely the admins may replace some.

Edit: I may double check on the model polygon count, just in case I need to rip the other mons (The Low-Poly models in DX, may have a little more polygons than the Super Mystery Dungeon models but I gotta check and see) (Because Blender won't let you check the model poly count separately when 2 models are present at once)

[Image: image.png]
Apparently DX's lower poly models have 4 more polygons than the Super models, but the models nearly look identical.
[Image: image.png]

So likely the only models for the low-poly models that had major differences will be the ones I will rip (If they have the scarf added on, likely going to be used for a Super Mystery Dungeon mod)
* Cubone
* Skitty
* Machop
* Psyduck
* Eevee

Edit: Also reripped the house models, and now they look right. And updated the upload
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
Reply
Thanked by: DogToon64


Messages In This Thread
RE: Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project - by BlastoiseTheVGRipper - 02-22-2022, 01:27 PM

Forum Jump: