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Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
#51
(02-17-2022, 09:39 PM)Lilothestitch Wrote:
(02-17-2022, 07:00 PM)Zangoose Wrote: 2/17/2022
Reripped the Kecleon model, since the old rip I accidently exported it to FBX and the bones broke. So I replaced it with a new rip

Are the models tiny when you import them into Blender?

Yep when you first rip the models via AssetStudio, they are tiny.

When you first import the models after ripping them via AssetStudio, the size of the models is 0.010.
[Image: image.png]

But you can resize them to make them bigger. I usually scale them to be big enough so I can see them better.
[Image: image.png]

Then you got to get rid of these rays
[Image: image.png]

And then the model is this result, but we are not finished yet.
[Image: image.png]

And then I export it as a .dae so the textures won't have the backface issue.
[Image: image.png]

And this is the final result.
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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RE: Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project - by BlastoiseTheVGRipper - 02-17-2022, 10:07 PM

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