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Ripping from Blaster Master Zero 2
#10
Sorry to have to bring this old thread back again haha, trying to do the palettes through hex, I'm assume based on what you're saying that i need to make the palette file a NEW file from the original OSB.

what I'm assuming is the case is that the palette (actual color data) starts at 0x8BA4 and ends at 0x8C0A? but I'm not really sure what I need to be doing to specifically apply this to the R segment of the RGB data, as when I untick alpha everything dissapears.

once again sorry to bring back this old thread, just my knowledge of HxD and Hex editing in general is somewhat foggy.

Edit: just for some more clarity from what I gather
the location at 0x64 shows where the data for palette is stored
Copen for example:
0x64 shows A4 so palette is at 0x8BA4
0x4C shows 80 so sprite starts at 0x9180

I'm just not 100% sure what I need to do with the palette to get it functional
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RE: Ripping from Blaster Master Zero 2 - by ACrashinTime - 08-11-2021, 06:38 PM

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