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Trials of Mana / Seiken Densetsu 3 - Ripping all SNES Maps
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(10-23-2022, 10:53 AM)Barack Obama Wrote: Animations are either loaded into the tileset per ingame code or they're just palette swaps, which also happen per code.
Since this is just a simple editor, I don't think there is a solution beside an extra sheet for the tile animations.

I mean, that sounds like a good compromise. I'd be happy to do the extra sheet, if you don't want to. But I don't know how to see the animations in Map Jester, so this could be a bit long.
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RE: Trials of Mana / Seiken Densetsu 3 - Ripping all SNES Maps - by Dark_Ansem - 10-23-2022, 10:55 AM

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