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Trials of Mana / Seiken Densetsu 3 - Ripping all SNES Maps
#41
Animations are either loaded into the tileset per ingame code or they're just palette swaps, which also happen per code.
Since this is just a simple editor, I don't think there is a solution beside an extra sheet for the tile animations.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Trials of Mana / Seiken Densetsu 3 - Ripping all SNES Maps - by Barack Obama - 10-23-2022, 10:53 AM

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