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Super Princess Peach: The Prince Rescue - SMB before SMB, like Donkey Kong, baby!
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(03-28-2021, 11:25 AM)Izzi Wrote: Curious what kind of art style you're gonna do? Use the actual Super Princess Peach art assets, or do this in one of the other games like SMB, 2, 3 or World? Or a completely original art style?

Technically, it's a new art style. As mentioned, SPP:TPR is effectively a Donkey Kong-based arcade prequel to the original NES Super Mario Brothers. So, it's only natural that underlying SMB graphics will be used, along with using the original arcade Donkey Kong palette.

Here are some sprite examples to demonstrate.
[Image: Nx6LR3h.png] [Image: 7UR0LVa.png] [Image: ly6rOvf.png] [Image: n4buNzn.png] [Image: 0iVWl47.png] [Image: UCQudvw.png] [Image: abSOtxn.png] [Image: HYfWXgx.png]

Notice the differences? Should invoke a pret-ty extreme (and rather overwhelming) amount of nostalgia here. Especially given that we're literally looking at the Princess Peach before there were even the Super Mario Brothers in the first place. The days of arcade Donkey Kong and Mario Bros., mind you.
Although I was just gonna demonstrate 4 sprites total, there's even 4 bonus sprites, 2 of which are extras, including one (the Classic Pauline-styled Super (Princess) Peach) pertaining to SPP:TPR's sequel (you know, SPP:TPR2!), and 2 "duplicates" to "get the point across". (lol.)
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RE: Super Princess Peach: The Prince Rescue - SMB before SMB, like Donkey Kong, baby! - by Luna - The Dream Emperor. - 04-20-2021, 05:33 PM

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