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Pokemon Rumble Rush - Bad UVs, need help/advice
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(03-02-2021, 03:12 PM)DogToon64 Wrote:
(03-01-2021, 10:33 PM)AJD-262 Wrote: DogToon64
Looks like smoothing is being lost when you convert to dae. Are you using Blender to open the fbx than saving as .dae or converting the fbx with something like Noesis to a .dae? Tools do like to remove smoothing from models.

I convert the .fbx file to a .dae file in Blender. Is there any way to fix it?

Might be worth trying the Better Collada exporter extension? The one packaged with Blender's pretty crap ngl. I've fixed a surprising amount of issues just by using this instead of the default.
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RE: Pokemon Rumble Rush - Bad UVs, need help/advice - by Nooga - 03-02-2021, 04:41 PM

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