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Pokemon Rumble Rush - Bad UVs, need help/advice
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Nooga
The setting in the Image Mapping section are not updated/applied in the viewport unless you are in "Rendered" or fully Render it. Add a Hemi light above the model and hit Shit+Z. This should put the viewport into "Rendered" mode than you can try out the Image Mapping section options.

DogToon64
Looks like smoothing is being lost when you convert to dae. Are you using Blender to open the fbx than saving as .dae or converting the fbx with something like Noesis to a .dae? Tools do like to remove smoothing from models.
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RE: Pokemon Rumble Rush - Bad UVs, need help/advice - by AJD-262 - 03-01-2021, 10:33 PM

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