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Mega Man X is Ready to Rock! 100% Guide (w/Achievements) for the series!
#13
Alright guys!  Ready to throw down with the X-Hunters?!  Because here we knock them down in one fell swoop, along with their remaining lackeys!

[Image: MMX2.png]

Part 4: Mega Man X2 (100% Guide)—X-Hunters, Round 1 (Stag, Centipede, Snail—All Trophies)

ABOUT THE SPEED BURNER:
This "elemental weapon" will do 5 DMG at base and 25 Damage to those weak to it. Both these values are cut to 1/5th inside water.
The charged version allows a second, longer Air Dash that does 1 DMG every 2 frames.

ABOUT THE MAGNET MINE:
This "industrial weapon" does 1 DMG every 2 frames at base and 5 DMG to those weak to it.  This applies to its normal AND charged versions, and both can be guided by the D-Pad.

ABOUT THE CRYSTAL HUNTER:
This "utility weapon" is unique.  The normal version freezes any enemy weak to it, and bounces off any that aren't.  The charged version makes everything go at half speed for a short while.

It shares the weakness table of Strike Chain, so it will freeze anything that Strike Chain is effective against.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.
2) "Take Your Time"—Let Morph Moth transform without hitting him.
3) "Dodge This!"—Kill 1 of 8 starting Mavericks with Giga Crush.
4) "Friendly Neighborhood Mega Man"—Charged Junk Shot to get items in 1 of 3 secret areas (located in Bubble Crab, Overdrive Ostrich, & Crystal Snail)
5) "Covert Ops"—Dodge all the spotlights AND beat up Magna Centipede *on the same visit*!
—Yes: That means it's unobtainable once you destroy him.
6) "Second Armor"—Complete the armor!

ENEMY LIST (Flame Stag):
Beetron: 48 HP (Weak to industrial weapons) [Drops ammo]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Bar Wayings (gate guys): 27 HP (Weak to industrial weapons) [Does not drop health or ammo]
Morguns (flying squirrel guys): 1 HP [Drops ammo]

ENEMY LIST (Magna Centipede):
Barrier Attackers: 2 HP (Weak to utility weapons) [Drops ammo]
Bleckers (small boxes): 18 HP (Weak to industrial weapons) [Drops health]
Installers (big boxes): 20 HP (Weak to industrial weapons) [Drops health, ammo, & extra lives]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Scramblers (copter guys): 1 HP [Drops health]

ENEMY LIST (Crystal Snail):
Batton Bone Gs (bats): 3 HP (Weak to utility weapons) [Drops ammo]
Refleczers (crystal shooters): 5 HP (Weak to industrial weapons) [Drops health & ammo]

MINI-BOSSES:
Chop Register (Sword):
HP: 32 (Weak to Strike Chain & Junk Shot—Charged Sonic Slicer OHKOs, too)
Damage: 2 (contact)
Invincibility Frames: None (Giga Crush=Dead)

Raider Killer (Humanoid):
HP: 32 (Weak to Speed Burner)
Damage: 2 (Palm Cannon), 3 (Scatter Shot), 4 (contact), 2 (Shield—only available to higher forms)
Invincibility Frames: Half a second's worth (Giga Crush=5 DMG)

Magna Quartz (Crystal):
HP: 20 total (Weak to Junk Shot)
Damage: 2 (Lasers), 3 (contact)
Invincibility Frames: ~0.97 seconds worth (Giga Crush=2 DMG)
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BOSSES:
Agile stats:
HP: 32 (Weak to Rock-type Junk Shot & Magnet Mine)
Damage: 1 (Sword Beams), 3 (Saber Dash), 3 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Agile A.I.:
1) He reacts to your moves.  Stay in the air, and he'll always spam Sword Beams

Flame Stag:
HP: 32 (Weak to Bubble Splash)
Damage: 2 (contact), 2 (Flame Trail), 2 (Fireballs), 3 (Wall Uppercut), 2+5 (Suplex)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Flame Stag A.I.:
1) Uses Suplex at 16 HP or less.
2) Will use Wall Uppercut if you're too high up when you're on the same wall he's going up.
3) Will not use Suplex or Wall Uppercut if you repeatedly grab, and let go of, the wall you're on in rapid succession.

Violen stats:
HP: 32 (Weak to Grass-type Junk Shot)
Damage: 2 (Pellets), 3 (contact), 5 (Mace)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Violen A.I.:
1) Leans head back=Forward swing. Looks to the side=Overhead swing.

Magna Centipede stats:
HP: 32 (Weak to Junk Shot)
Damage: 3 (Shurikens), 3 (Tail Fragments), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Magna Centipede A.I.:
1) Will disable Charge → Rapid Fire → Dash → Jump height, in that order.

Serges/Sagesse stats:
HP: 32 (Weak to Ice-type Junk Shot & Sonic Slicer)
Damage: 1 (Cloak Throw), 1 (Spikes), 1 (Spread Gun), 3 (contact), 4 (Mines)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Serges/Sagesse A.I.:
1) The shield rises the minute you press the Shoot button (having it held will bypass it)
2) Can be stun-locked right after getting knocked down, as he climbs to his feet.

Crystal Snail stats:
HP: 32 (Weak to Magnet Mine)
Damage: 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Crystal Snail A.I.:
1) Will attempt to slow time at 9 HP or less
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RE: Mega Man X is Ready to Rock! 100% Guide (w/Achievements) for the series! - by Fionordequester - 04-26-2021, 06:10 PM

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