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Azure Striker Gunvolt 1, 2 and Luminous Avenger IX Sprite Rips
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(09-07-2021, 06:22 PM)Hiroshi-Kun Wrote: It works now, thanks, I noticed GV2 have some slight errors in pixels when the final result from the image comes, like extra pixels. Is it hard to fix that?

even so, thank you for sharing the stuff to help the ripping. Smile

Is it like texture bleeding problem as reported by @HellZero before? Does it happened on quad_render.php from Step 5, or from Quad Player, or both?

@HellZero also reported, on GV2 def_arc - 1838 and above, the PNG from quad_render.php (but not on Quad Player) has duplicate row of pixels. Seems like it has some rounding errors when mapping pixels. Are you having this same problem?

FYI, Quad Player uses WebGL, so it is hardware rendered. I wrote the math formula for quad_render.php, so it is software rendered. The result PNG may look the same, but both are actually two different thing behind the scene.

I would need more information to pin down the error and then looks for a solution.

Thanks,
- Rufas
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RE: Azure Striker Gunvolt 1, 2 and Luminous Avenger IX Sprite Rips - by rufaswan - 09-08-2021, 03:04 PM

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