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Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!
#4
Oh, the horrors of Coursair! Crazy hillbillies! Feral catgirls! Full frontal assault!  And the most dreaded foe of all... RNG!  How will Ryu survive all this? Find out, today!

[Image: BoF2.png]

Part 4: Breath of Fire Walkthrough - Lethal Dose (Baba to Augus)

THUMBNAIL ART BY:「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

NOTE:
Recording this episode was a mess, as a pretty large chunk of the original audio was unusable, due to terrible static leaking through.  I stitched it all together as best I could in post-production, but I missed a spot at 3: 35 & 9:01. 

Still, it's also one of my favorites, in a way.  It has some of my favorite jokes, I love the delivery of them with me & Skaizo, and it also has some incredibly interesting information about Augus' AI, for those of you familiar with this game.

ENEMY AI:

Quote:Docaden/Trent:
50% Defend, 50% Spark/Flare (even if out of AP)

Bugbear:
50% Miss, 50% Critical

Harpy:
Cure 1 the one missing the most HP, with ties going to the latest slot. Attack if no one is hurt, or they're out of AP.

BABA/BUNYAN AI (Counter-Attacks):
Unknown (will add later)

KATT/LIN AI (50% Crit Rate):
Unknown (will add later)

AUGUS/ARGUS AI (Attacks twice per round):

Quote:Attack #1:
50% Attack Slot 1, 50% BuildUp (2.5x Damage to the next attack)

Attack #2:
Always attack if BuildUp's active. Otherwise...
62.5% Attack Randomly, 25% Cure 1, 12.5% Buildup

HOW WAKE/ROUSE WORKS:
Wake/Rouse will never revive the same ally twice in the same fight (just as allies cannot revive themselves twice). Otherwise, its success rate relies mostly on Rand's Guts/Will stat. The table is as follows:

0 Flame(s): 128/256
1 Flame(s): 136/256
2 Flame(s): 144/256
3 Flame(s): 152/256
4 Flame(s): 160/256
5 Flame(s): 172/256
6 Flame(s): 184/256
7 Flame(s): 192/256

Add 3/256 for every Guts flame the target has.

DAMAGE FORMULAS FOR MELEE ATTACKS:
Check BSiron's FAQ for player character attacks ("AttackbyPlayerCharacter"): https://gamefaqs.gamespot.com/snes/56353.../faqs/5436
Enemy attacks are the same, except their final Damage is modified like so (after all other steps):

Quote:Final Damage = Pwr + (Luck * (1/8, 2/8, 3/8, or 4/8)) + (0 or 1)

This formula, along with BSiron's Damage tables, are how I knew Katt/Lin's critical hits could do 10-30 Damage.

THE ROUTE:

Coursair/Colossea:
Make sure you have at least x10 Herbs, x1 Antidote, and all the best gear
Save your game at the Church, so you can deathwarp back.

Overworld:
Go up to Tagzi Woods.

Tagzi Woods:
Head straight to Bunyan
Auto everything except for Bugbear encounters with a Maneater or Harpy. Run from those.
– You can also attempt to crit & counter Harpies, if you're in Great Condition.

---------------------------------------------------------
VS. Bunyan (169 HP):
He can counter, and can also do up to 14 Damage with each hit. He's also slower, however, so plan accordingly.
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Deathwarp (re-equip the Bandana inside a battle to lower Defense)

Colossea:
Talk to Rand again, inside the pub
– BUY: Up to x9 Herbs and x5 Antidotes (x6 Herbs & x2 Antidotes is sufficient)
Go up to the Colosseum, go into the right room, then take the left door

---------------------------------------------------------
VS. HR Director (160 HP):
Auto
---------------------------------------------------------

Heal with Herbs, then Sort your inventory
Talk to Argus, then SAVE YOUR GAME
IGNORE THE CHEST until Rand tells you to give him your money
Snag the 1000z now that Rand’s not taking it, then fight Lin!

---------------------------------------------------------
VS. Lin (220 HP):
Heal whenever you’re hurt; She has a 50% chance to crit each turn, and can do up to 30 Damage
---------------------------------------------------------

– BUY: Hexa Staff, Catsuit, Iron Band, & Bronze Helm
Fully equip Lin (you’re keeping all her original stuff)

---------------------------------------------------------
VS. Argus (680 HP): Scatter
Equip the Bronze Helm on Rand
Ryu & Lin attack every turn, while Rand preemptively heals Ryu

Argus charging on his 2nd Action means BOTH attacks next turn will be boosted. Switch to Normal, then Defend with Ryu if this happens.

IF RYU DIES: Rand uses Wake/Rouse on him immediately
IF KATT/LIN DIES: Let her stay down till Augus is two attacks away from death. After that, you can decide whether or not to revive her.

Wake/Rouse has a little more than a 50% chance of working when totaling Rand's current Guts stat with Lin's, so it's likely to work. Still, Augus could always do something nasty with Crits + Buildup. It's your choice.

IF YOU WIPE: Just try again. It's only a short walk, and you should've spent everything on Katt's equipment beforehand.
---------------------------------------------------------

Remove Rand’s Bronze Helm IMMEDIATELY!!

TRANSLATION MISHAPS:
None, this time.
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RE: Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)! - by Fionordequester - 12-16-2020, 10:04 PM

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