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Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!
#2
Here is Ryu & Bosch's first big adventure!

[Image: BoF2%20-%20Mt%20Futabi%20resize.png]

Part 2: Breath of Fire II Walkthrough - We're Rangers! (Harpies, Pests, & Roach)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

HOW TO MANIPULATE CONDITION:
There are two timers at $CAA and $CAC (addresses found in RAM Search, if on emulator).  They always freeze inside maps, always run in dungeons and the Overworld... And are bizarrely inconsistent everywhere else.  Even textboxes aren't always safe!

$CAA starts at 0 frames, goes up to 7200 frames (1/60th of a second), then rolls back to 0.  $CAC advances by 1 every time it does.  $CAC itself goes up to 32 before rolling over to 0. So you can think of these as a clock. The $CAA hand (0-7199) affects the $CAC hand (0-31). 

When $CAC reaches a multiple of 4, a value (out of 255) is added to each character's Luck, then multiplied by one of four multipliers.  The exact numbers depend on the characters, and can be found in these tables:

Katt/Nina/Bleu:
0: 96
4: 48
8: 4
12: 48
16: 96
20: 96
24: 160
28: 96

Ryu/Bow/Spar:
0: 96
4: 96
8: 32
12: 96
16: 96
20: 176
24: 192
28: 176

Jean:
0: 48
4: 96
8: 160
12: 96
16: 48
20: 32
24: 32
28: 32

Rand/Sten:
0/8/16/24: 160
4/12/20/28: 32

Those numbers are added to the Luck stat of everyone in your Active Party.  The sums are then multiplied by one of 4 factors...

-20% (17/32 chance)
+10% (7/32 chance)
+30% (5/32 chance)
+50% (3/32 chance)

Note that a character only needs to be at 192/255 to reach Super.  So, even lower numbers like "96" are enough, if your Luck is high enough, and you reset for a 50% multiplier.

So, get to HomeTown/Newhaven, then stand on the Overworld for about 38 minutes (so $CAC is about to reach 20). Go back inside, save, wait for your Conditions to change, then reset till you see Great on both Ryu & Bosch. Then, make copies of this file throughout all three save files, and play as normal.  This way, you will never have to do the 38 minute wait again!

COUNTERS, CRITICALS, & DODGES:
These run entirely on Condition.  The tables are as follows...

Counters:
Ill: 0/16
Poor/Tired: 1/16
OK/Fine: 2/16
Good: 4/16
Super/Great: 8/16

Criticals:
All Else: 8/64
Good: 16/64
Super/Great: 24/64

Dodges:
Ill: 0/32
Poor/Tired: 2/32
OK/Fine: 3/32
Good: 4/32
Super/Great: 6/32

ENCOUNTER RATES (can be halved by Smokes):
Low encounter rate (Mainly Overworld areas when Ryu's Level is at, or above, the Area Level)
Steps 5-23: 1/64
Steps 24-31: 2/64
Steps 32-39: 8/64
Steps 40-47: 10/64
Steps 48-55: 24/64
Steps 56-63: 32/64

Medium encounter rate (Mainly Overworld areas when Ryu's Level is less than the Area Level)
Steps 5-7: 1/64
Steps 8-15: 2/64
Steps 16-23: 4/64
Steps 24-31: 8/64
Steps 32-39: 16/64
Steps 40-47: 24/64
Steps 48-55: 32/64
Steps 56-63: 48/64

High encounter rate (most dungeons, including Infinity)
Steps 5-7: 2/64
Steps 8-15: 8/64
Steps 16-23: 16/64
Steps 24-31: 24/64
Steps 32-39: 32/64
Steps 40-47: 48/64
Steps 48-55: 56/64
Steps 56-63: 64/64

Very high encounter rate (area around HomeTown, below level 5)
Steps 5-7: 8/64
Steps 8-15: 16/64
Steps 16-23: 24/64
Steps 24-31: 32/64
Steps 32-39: 48/64
Steps 40-47: 56/64
Steps 48-63: 64/64

HOW THE SHOT/SNIPE COMMAND WORKS:
The base accuracy of Shot is based on the target's Luck.  Multiply these by 1.2x if Bow is in Super/Excellent; Otherwise, multiply them by 1.3x (that's not a typo; the game reads the commands in the wrong order Blank ...)

Enemy Luck:
1-8: 25/64
9-16: 23/64
17-24: 21/64
25-32: 19/64
33-40: 17/64
41-48: 15/64
49-56: 13/64
57-64: 11/64

HOW DEFEND WORKS:
This blocks both melee & magic damage down to one of four amounts...

50% (3/16 chance)
64% (6/16 chance)
75% (6/16 chance)
81% (1/16 chance)

FORMATION MULTIPLIERS (for now):
Normal: x1.0 Damage Dealt & Received, x1.0 Crits

Scramble/Scatter (1st Slot): x1.3 Damage Dealt & Received, x1.3 Crits
Scramble/Scatter (2nd Slot): x0.9 Damage Dealt, x0.85% Received, x0.85 Crits

COCKROACH REVIVAL CHANCES:
50% to die
30% to revive with 30 HP
12% to revive with 40 HP
6% to revive with 50 HP

THE ROUTE THUS FAR:[/b]

Overworld:
Get LVL 2 for both PCs before Futabi

Mt. Futabi:
PARTY FORMATION: Bosch in Slot 1, Ryu in Slot 2
Use Shot/Snipe on Widows & Corpses

---------------------------------------------------------
VS. Three Harpies (70 HP for Parreux, 40 HP for others): Scatter
Turn 1: Bosch attacks Pijo or Putti, Ryu Defends
Turn 2: Ryu heals himself up
Turns Onward: Heal whenever Ryu is so much as scratched!
---------------------------------------------------------

Keep Scatter Formation
Get Headband in the right side of 1st cave room (equip on Ryu when healing)
Get Firecracker in the left side of 2nd room
LVL 6-7: Ryu Defends if no Gunheads, Leeches, or Goblins to kill

Nero’s House:

---------------------------------------------------------
VS. Cockroaches: Normal
Auto small Cockroaches
Auto the big one as well (Ryu & Bosch outspeed it)
---------------------------------------------------------

Head back to Newhaven for scenes.

TRANSLATION MISHAPS:

[Image: bof2-bad-translation-001.png]

Her name's "Puti" in the text boxes.
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RE: Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)! - by Fionordequester - 12-14-2020, 06:54 AM

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