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Super Mario World [Ripping All Levels]
Revised:
- Static Foreground Tiles: Fixed the empty block, which had a wrong palette. Ripper tag was also changed, since there's more space now.
- Static (Sprite) Objects: Fixed the empty block, which had a wrong palette. Also changed the ingame mushroom head from Butter Bridge 1, since it's wider.

Btw, thanks to P-Tux7 for pointing out all these flaws in my sheets, I really appreciate it and it helps improving the quality of my rips.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 01-02-2021, 12:22 PM

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