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Super Mario World [Ripping All Levels]
Revised:

Static Sprite Objects:
+ added note for chain & music note (both unused)
+ ingame goal bar enlarged by 8x8 pixels
+ added bounce sprite for note block, yellow and green !-block, yellow static rotating block with item in it
+ erased foreground brick tile from Koopaling fight
+ mirrored VRAM message block to match the one ingame, because for me, ingame variants are different in size, not if they're just flipped or anything
+ added unused platforms

- Animated Sprite Objects
+ added mushroom in a bubble
+ fixed code for reserve box starman, it should work now
+ note for the block debris
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-28-2020, 01:16 PM

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