Users browsing this thread: 5 Guest(s)
Super Mario World [Ripping All Levels]
Ball Bar (WIP)
[Image: JwemxwI.png]
Left: smallest impact (one bounce), middle: highest impact (one bounce), right: various ball bar ranges, not tied to an animation. This ball bar faces left, which means that the far right ball is always static and will never move.

All in all, I don't think it's rippable, it probably skips frames by moving too fast. I need a second rip to check if the animation changes or not.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Messages In This Thread
RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-27-2020, 08:51 PM

Forum Jump: