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Super Mario World [Ripping All Levels]
Added:
- Underground / Underwater Tileset

Revised:
- Castle Tileset: Added the animation for the curtain suspension + palettes. The animation itself is so subtle that I never noticed it during gameplay.

Some revisions will be done after I finshed the tilesets:

- Reznor: cape spin sfx for the fireballs
- Animated Foreground Tiles: palettes for Yoshi Coin

- Static Sprite Objects:
+ note for chain & music note (unused)
+ goal bar is longer ingame
+ bounce sprite for note block, maybe more (!-blocks)
+ ground tile from Bowser's fight
+ message block is backwards

- Animated Sprite Objects
+ mushroom in a bubble
+ rotation block variant (extends itself to 5 blocks)
+ ball bar bounce animation
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-23-2020, 07:59 PM

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