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Super Mario World [Ripping All Levels]
Revised:
- Lava Flow: Complete re-rip. While the animations themself were correct, frame 1 of the steep slope had one white pixel missing plus other lava variations were absent. The old sheet also had no palettes and one of the underground lava animations for the edge where the vertical lava wall falls, wasn't ripped.

I got rid of the edits too, since they're just mirrored versions of already existing tiles and also don't make any sense when riding the skull raft (dead end).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-19-2020, 06:39 PM

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