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Super Mario World [Ripping All Levels]
[Image: 8X4E2D5.png]
Static Sprite Objects (WIP).

To do:
- Yoshi's House (decorations, THANK YOU)
- stuff from the castle/ghost house objects sheet (exit sign, castle gate)
- finding out if the grey variant of the beige floating platform from Lemmy's castle is actually used
- more berry variants (searching the ROM)
- Chain Chomp chain (unused)
- the empty magenta block is actually a foreground and appear when you p-switch the unused blue coins
- The checkerboard block right next to the empty magenta block is a transition sprite that is used when you hit the ON/OFF switch (edit: also the palette is wrong)
- different 1ups have different colours

Edit: Before I forget it:
- flying blocks from Forest Secret Area
- multiplying blocks from Yoshis island 3
- mushroom bubble
stuff that will go on the animated sprite object sheet.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-17-2020, 07:23 PM

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