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Super Mario World [Ripping All Levels]
[Image: M7TSROk.png]
Found it inside the WRAM and spontaneously started piecing it together. Like Chargin' Chuck, the pieces don't fit 100% onto each other and are shifted by at least one pixel.

I also found the conveyor rope and other foreground stuff within the WRAM, so you can expect a revision soon.

Revised:
- Animated Sprite Objects: Added the cycling debris for the grab blocks, tweaked some stuff here and there.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: DogToon64


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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-11-2020, 05:19 PM

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