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Super Mario World [Ripping All Levels]
Another sheet with static sprites.

The animated foreground sheet had two static tiles, but they were neccessary because the animated versions wouldn't work without them (interim goal post & water).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-09-2020, 02:04 PM

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