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Super Mario World [Ripping All Levels]
#98
Added:
- Animated Foreground Tiles

The lava flow would be too dominant for this sheet, it needs an own re-rip. The underground lava flow on the site misses the versions from the Koopaling fights, the chocolate lava, some unused palettes and the lava from the castles.

Edit: The unused conveyor ropes
https://tcrf.net/Super_Mario_World_(SNES...eyor_Ropes
are not really animations. They're just a static frame getting shoved in one direction. I think they're fine on a tileset sheet for the mushroom/bridge/radish/rope platforms (& the floating lines).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-07-2020, 06:49 PM

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