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Super Mario World [Ripping All Levels]
#91
I just checked it out and you're right.

When Mario knocks on the cage gate to spin it, the corresponding foreground becomes invisible and turns into a sprite. Which means that frame 2 from the WIP sheet is actually used, as it becomes the border for the sprite animation.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-06-2020, 09:06 AM

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