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Super Mario World [Ripping All Levels]
#83
@DogToon64
According to Petie, editing thread titles isn't possible.
https://www.vg-resource.com/thread-25290...#pid664078
I tried as you said, but to no avail.

@Murphmario
Do you know how to extract the tiles from Lunar Magic? Especially stuff like this:
https://www.spriters-resource.com/snes/s...heet/4605/
I want to take a look a closer look at them, but I'm not quite sure how to achieve it.

Edit:
ZSNES quicksaves in vSNES with open SceneViewer (what's currently happing ingame), MemViewer (what does the game RAM or ROM look like) & PalViewer (palettes for sprites, tiles, etc.):
[Image: l0fQuei.png]

[Image: tTzW637.png]
Koopaling Mode 7 tiles & Mode 7 ingame object (both in boss fights only) as well as the sprites (Enemy Cast Roll)
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-05-2020, 05:57 AM

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