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Super Mario World [Ripping All Levels]
#74
[Image: dQbFUyn.png]
WIP. Everything is assembled and you can see that only the mode 7 bosses have swapped palettes during the ending credits. This is because the mode 7 tiles are replaced with sprites and thus have have to use the sprite palettes. Somehow adressing them went wrong and now you have these alts.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-01-2020, 02:42 PM

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