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Super Mario World [Ripping All Levels]
#71
Bowser is done, what is next?

Of course, the last untouched enemy sheet, the Koopalings, which needs assembled versions + palettes.

Ton already mentioned in the comments that the skewers/pillars
https://www.mariowiki.com/Skewer
https://www.mariowiki.com/Pillar
should get their own sheet, a thing which I think should come with a general cleanup in therms of SMW objects, as the corresponding sheet is pretty incomplete, has no palettes and mixes foreground objects with sprites.

Mario, Luigi, Peach, Yoshi and the dolphins are perfect rips, no need to tweak except for the latter three in terms of palettes (and maybe Yoshi's stomp sfx). Also bugfixes like Confused Chuck's baseballs which still animate while he's holding them, extra sfx (cape spin against fireballs, etc.) and so on.

After that, I will decide if I add the sprites from the enemy cast roll to the regular enemy sheets despite them using a different data table. They're single frames which have no relation to the other sprites in terms of animation and are kinda out of place.

Just wondering when P-Tux7 will notice that Fishin' Boo & Lakitu swapped clouds during the credits, lol.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton


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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-30-2020, 02:02 PM

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