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Super Mario World [Ripping All Levels]
#67
Added:
- Goomba & Bob-Omb

All enemies are ripped. I'll do some tweaks later, but for now I also want to re-rip the following sheets too:

- Bowser: Like Roy, Morton & Ludwig, he's Mode 7 only, but within the enemy cast roll he's on the sprite layer. Therefore he's actually not supposed to be separated like he is on the current sheet. I also want to create grids for his sfx and get rid of Big Steely (object enemies & hazards), Mechakoopa (already ripped) and the unnamed demon flames (fireball enemies).

- Koopalings: Since they were tile-ripped by an experienced ripper (Sonikku), I only want to add the assembled ingame versions of the non-mode 7 Koopalings (everybody except Ludwig, Morton & Roy).

Edit: Since the old enemy sheet will be deleted soon, have some comments from the graveyard:

Page 1
https://imgur.com/wIp4L6O
https://imgur.com/IMxdARZ
https://imgur.com/B0mO31a
Page 2
https://imgur.com/9WTAcgx
https://imgur.com/0uCNfN1
https://imgur.com/ahlzMDz

Even back in 2014, this ancient evil had neverending issues.

When I was adding the palettes and started to separate the old sheet, only expected the workload of a weekend. Instead I had to re-rip everything, which took me half a month. Just glad that we have some quality sheets now.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-29-2020, 05:01 AM

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