Users browsing this thread: 1 Guest(s)
Super Mario World [Ripping All Levels]
#52
[Image: RdBKhYh.png]
WIP

Some of the frames from the large enemy sheet are edited, as the masked shell doesn't use the props to show that a Koopa has entered or that a Koopa will jump out of it after a cape attack.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Messages In This Thread
RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-21-2020, 07:28 PM

Forum Jump: