Users browsing this thread: 1 Guest(s)
Super Mario World [Ripping All Levels]
#51
Revised:
- Dinosaur Enemies (complete re-rip), added a few SFX as bonus.

Had to go into the vSNES MemViewer for the unused Dino-Rhino sprites and figured out how to properly display the graphics. x res has to be 16 pixels, y res can be 64 pixels or whatever.

Background can be changed with the assistance of the PalViewer. Within the colour palette table, click on the single colour you want to change and a lengthy bar below "index" will display it. Click on that bar and you can change it, for example, from black to pink. Useful if you have sprites with black outlines and a black bg in MemViewer (clashing colours).

Pretty sure this method will come in handy when I get to the Koopas next.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Messages In This Thread
RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-21-2020, 01:45 PM

Forum Jump: