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Super Mario World [Ripping All Levels]
#49
Revised:
- Yellow Switch Palace (2/2): Should be the correct sheet and no longer a duplicate of the first half
- Skeleton & Ghost Enemies: Complete re-rip of the skeletons, also added ghosts
- Fireball Enemies: Complete re-rip
- Enemy Cast Roll & Ending Screen: Separated the sprites for Mario, Luigi & Peach from the ending screen, since their sprites overlap each other. Also added palettes for them.

Added:
- Fishin' Boo

What's missing:
- Chargin' Chuck: Complete re-rip
- Koopas: Re-rip of the Koopa Troopas & Koopas with Mask/without a shell
- Dinosaur Enemies: Complete re-rip except my vSNES parts of the flame
- Object Enemies: Complete re-rip except the majority of Torpedo Ted
- Various Enemies: Not sure if I can split them up further, maybe Sumo Bro or the Bob-Omb/Goomba enemies could be big enough?
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton


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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-19-2020, 08:05 PM

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