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Super Mario World [Ripping All Levels]
#43
[Image: HImqjNw.png]
Had to shift the faceless cloud frames (disappear animation) one pixel down and one pixel to the right within their grid box and slap the faces back on, since they didn't match with ingame animations. I also added more versions.

This should be the final version.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton


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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-17-2020, 03:00 PM

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