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Super Mario World [Ripping All Levels]
#37
Added:
- Magikoopa
- Mechakoopa

The different colour schemes probably derive from different rippers with different emulators (bsnes, zsnes, snes9x, etc.). They are not really a problem, but the few misplaced/miscoloured/missing single pixels are. I haven't even noticed that Mechakoopa missed a tooth on three of his walk frames and one of his pixels from the winding key was green instead of blue until I started ripping these sprites by myself.

@Ton:
Yeah, it's no use, I need to re-rip every single enemy. I can't just sort this stuff through and put palettes on it, everything has to be new. Murphmario probably ripped the Koopas? If so, then I could leave them out.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-16-2020, 12:18 PM

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