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Super Mario World [Ripping All Levels]
#29
Added:
- Object Enemies

WIP:
- Ghost Enemies
[Image: hzz97ej.png]
In vSNES, the Big Boo (boss enemy) has either a pitchblack or normal Big Boo palette. This is why I'm ripping his transparency colours with ZSNES. The outlines were the same colours as the bg, this is why I threw his frames on other boo frames. Just have to recolour the black outlines to dark blue. Then I plan to switch the transparency colours with one of his normal frames (Recolor tool) and thus getting a custom palette for these exact colours (because the vSNES palette changes its colours too).

The other three sheets left are Koopas, Chucks & the rest of the enemies, which get one sheet since I can't specifiy them (various).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-14-2020, 07:23 PM

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