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Super Mario World [Ripping All Levels]
#25
[Image: T17IR9C.png]

I just wanted to add vSNES palettes while waiting for my monitor to continue YI, now it seems that the huge enemy sheet has so many mistakes in it, that I have to put in some extra work.

I'm not going to re-rip everything, but Wiggler needed it. His hit palettes were in the wrong order, the frames had different palettes (and I mean within the red and yellow one, they look identical but the colours were screwed up) and it wasn't clear how the walk animation looked like since the frame placement was crap.

Other things:
https://www.spriters-resource.com/snes/s...eet/52779/
- Torpedo Ted has a 2nd palette from the ending which is not on the sheet
- Torpede Ted's hand when the body is released is missing
- Torpedo Ted's hand when it holds the body is edited
- Piranha/Pumpkin Plant have different lower parts (pipe variants)
- Para-Goomba has differently coloured frames just like Wiggler had (colour screw up)
- Big Boo consists of single body pieces which are separatable with vSNES, same goes for Hothead
- Mini-Rhino's flame is separatable with vSNES
- Super Koopa's cape is separatable with vSNES

And probably a lot more. I will re-organize, partly re-rip and add palettes.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-14-2020, 07:54 AM

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