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Super Mario World [Ripping All Levels]
#10
The game is mostly done, Chocolate Island & Valley of Bowser are ripped excluding one level each.

From one of the comments:
murphmario Wrote:I sorta don't get why both these sprites and the pitfalls have sheets, considering they're sprites you'd place into a level like enemies and are not part of layer 2.
I was a little bit clueless what to do with them, since I didn't expect them on the sprite layer. But it makes sense, they're faceless hazards like the Grinder or Ball 'n' Chain enemies. I guess the sheets with just sprites on them can be deleted then (I'll put them on a separate sheet).

Here are the sheets which can be deleted:

Donut Plains 4 (Sub Area A) - Movable Pipe Sprites)
https://www.spriters-resource.com/snes/s...et/142422/
Butter Bridge 1 (1/2) - Movable Platform Sprites
https://www.spriters-resource.com/snes/s...et/142423/
Choco-Ghost House (1/2) - Movable Pitfall Sprites
https://www.spriters-resource.com/snes/s...et/142564/
Chocolate Fortress (1/2) - Movable Stake Sprites
https://www.spriters-resource.com/snes/s...et/142565/
Front Door (Door 4) - Movable Block Sprites
https://www.spriters-resource.com/snes/s...et/142627/
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-05-2020, 05:43 PM

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