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[Tutorial] Ripping Guide for Animal Crossing New Horizons
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So, while looking into the Material setting in the Switch Toolbox, I am trying to confirm where the channels for the _Mix map are assigned. I think these are the settings I am looking at:

   

And, from an earlier post: A=0, R=1, G=2, B=3

SO: _Rgh=G, _Mtl=G, _Ocl=R

The others I am guessing at: "material_thickness[_channel]" might be secondary bump map, though the 1000 says it is not used on this model. "material_select_fresnel[_channel] is the Edge Light Coordinate, though again, 1000 denotes not used (related to the _Crv, perhaps?). "material_select_fresnelmask[_channel]" is the _Crv(again, 1000). "material_select_speculmap[_channel]" is if the _Mix has an included _Spc map (no, since it is set to 1000).

Am I getting this right?
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RE: [Tutorial] Ripping Guide for Animal Crossing New Horizons - by Fluffy McMalamute - 05-12-2020, 09:46 PM
How to fit the animation in NPC? - by chomil96 - 12-07-2021, 03:37 AM

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