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[PSX] Bust-A-Groove models?
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quick analysis: DFS files look like generic archives; first four bytes are an ascii header of "DFS_" and then you have one 32 bit integer for file amount "X". After that read X amount of 32-bit integer pairs as [pointer, size] and that's how you get the files out. The subfiles are often standard TIM images, but there's also things like SEDT and DBI_ which are in-house file formats. SEDT looks like a container for VAB audio files and the DBI files are very likely model data. Besides TIMs and SEDTs and DBIs, there are other files but I dunno what they are.
Once there was a way to get back homeward
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RE: [PSX] Bust-A-Groove models? - by Raccoon Sam - 08-28-2021, 09:15 AM
RE: [PSX] Bust-A-Groove models? - by Flakitn - 08-28-2021, 01:42 PM

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