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Randy & Manilla (Help for developing)
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After 6 months without giving new information about Randy & Manilla project, Again I bring you full of new content and updates, among which this are stands out more are:




At starting of the game, instead of a lot of text paragraphs there is a short film that explains a little about the game story before starting (like many games do), Introduces at the first time Cracksom Virus (the main antagonist) preparing his plan and here comes the reason why Randy & Manilla You must do your mission to save the Net-Cubes (a quit simple).


[Image: 20200516_185124.gif] [Image: 20201103_121543.gif]

I have also included 8-Bit Randy & Manilla versions for the 2D levels from certain Net-Cubes. Randy finally has animated sprites while Manilla swapped out his recolored Vanellope sprites for more original and commercially viable ones

(Many thanks Azucena (Dara90) for making a great job for this sprites)


[Image: 20201103_150842.gif]

In previous versions, the character only had a single life to pass certain levels, if he fell or collided with enemies, it had to start the level again. Now in the Pre-Beta version, lives have been raised to 3 to reduce slighly the difficulty from various levels, and they come with three states in case of taking damage:
  •     If have 3 lifes, it's normal and complete.
  •     If have 2 lifes, the number flashes yellow as first warning.
  •     If have only one life, the number fastly flashes red & the character mugshot change his status.

And there will also be enemies that will take one, two and even the entire life.


[Image: RM_golembrick_boss_battle.png]

And even, in the final level of each net-cube, will give you a fight against a specific boss. In this case the Golembrick (the boss from the final nevel of Terra-Qubit) whose weak point will be to destroy his crowns of his head when he launches to crush the character.

(Many thanks Sk_alfoyaj for making a great job for the model)

[Image: RM_golembrick_boss_battle_2.png]

[Image: RM_memory_qdata.png]

After defeating the bosses, will appear these strange fragments in a form of ancient scrolls called Memory Qdatas. The Qdatas contains valuable clues about the origins of net-cubes and how Lambert Wilson built the supercomputer that made their later creation possible.

By picking up a Qdata, you can go up the E-Mailer ship to go to the next net-cube.

You can consult the full list of updates from the following links:

IndieDB: https://www.indiedb.com/games/randy-mani...per-update
itch.io: https://ofihombre.itch.io/randy-manilla/...per-update
Official website: https://randyandmanilla.weebly.com/news/...per-update


[Image: Randy_Manilla_ost_in_bandcamp.png]

As extra point, 10 tracks from the Randy & Manilla OST are available in Bandcamp.

Collection Link: https://bandcamp.com/randymanilla

In this collection, You can listen to the tracks as many times as you want and you can even buy the tracks from their respective creators at very economical prices.

(In the future, new tracks may be added even from other music services (as Spotify))



[Image: Randy_Manilla_-_All_characters.png]

Step by step, Randy & Manilla it will become a quality indie videogame if it can get all the necessary support. We did our best to bring all these updates that we have given in this project.

If you are interested in this project, I leave the download links from the PC Pre-Beta version of the game:

IndieDB: https://www.indiedb.com/games/randy-mani...-beta-demo
itch.io: https://ofihombre.itch.io/randy-manilla
Indiexpo: https://www.indiexpo.net/es/games/randy-manilla


I think that from this version on is where the game should be even better known, but hey, we'll see what will happen next.
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RE: Randy & Manilla (Help for developing) - by ofihombre7 - 11-15-2020, 03:28 PM

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