05-30-2019, 05:42 PM
![[Image: ax5svq1.png]](https://i.imgur.com/ax5svq1.png)
Without manual fixing, certain things are still importing in wrong spots. There is a position and rotation value that are both 3 floats long but then there is a matrix that seems to contradict itself in its layout. The matrix when it's following one rule can be used to fix some oddities but i dont see any easily read flags that could be used to tell how that matrix is being used. There is also a table that some bones have that i haven't fully figured out as well as it's layout can change slightly with each entry. Not sure if it pertains to the weight paint yet or not. I still need to look into proper texture extraction as well since the tool we already have doesn't get them all correctly.