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Dragon Quest VII 3DS Model Texture/Material Issue!
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You could've done it all in Blender honestly, Maya is just what I have installed.
Those scribbles are the bones, you'll want to adjust the softwares bone display scale.
The bones are just beeing displayed at a certain scale.
Alternatively you could change the scale settings on import, right now the mesh is lets say 1cm but the bones are 0.5cm for example, so if you set the mesh size to maybe 4x what it currently is, or 10x, it'd import looking fine.
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RE: Dragon Quest VII 3DS Model Texture/Material Issue! - by squall789 - 08-12-2019, 07:52 AM

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